* Deform BREP using space deformer
* Check two BREPs for equivalent geometry
* Extend the UV domain for a surface
* Trim BREP with a set of connected surfaces
* Trim surface given a loop of connected curves
* Deform Curve
* Deform Surface
* Determine if a point lines inside of a loop of points (or polygon)
* Create explicit offset NURBS surface
* Approximate maximum distance between 3D curve and surface
* Create curve on surface between 2 projected points
* Smooth a NURBS surface using iterative refinement of the control
network
* Reconstruct a surface from set of points
* Unwrap a surface
* Twist a BREP (space deform)
* Create a user defined curve (for new curve types)
* Solver for variable radius fillet between two surfaces
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