POPLib is a subset of SOLIDS++ that is designed to give the user the ability to create polygonal meshs for trimmed surfaces, shells and solids. POPLib in combination with one of the translators provides a sufficient core geometry engine for applications which need to view, query and analyze existing geometry.
  •  OpenGL interface

  •  Support for Data Translation Libary

  •  Tri-Strips and Fan Support

  •  STL, SLP, OBJ File Formats

  •  Angular Tessellation Tolerance

  •  Chord Height Tessellation

  •  Maximum Polygon Edge Tolerance

  •  Customizable Output